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Re: Clubfoot Escapement

Posted: Sun Nov 24, 2019 11:10 am
by ArtF
John:

  Thats odd. Thats a C++ runtime file, its not one gearotic installs.
Did you try running the C Runtime installer ? VC_RedistX... in your folder?

Art


Re: Clubfoot Escapement

Posted: Sun Nov 24, 2019 11:16 am
by ArtF
John:


  You will need a runtime dependent on your version of windows ( 32 bit or 64 bit).
This page has the downloads for VS2017, 32 bit and 64 bit. Try installing the one appropriate
for your system, let me know if it succeeds.

https://www.itechtics.com/microsoft-vis ... table_2017

Art

Re: Clubfoot Escapement

Posted: Sun Nov 24, 2019 11:20 am
by ArtF
Sorry John:

  Your error for MSVR120.dll missing indicates you need the runtime gearotic uses.
This can be gotten from the same page listed as

Microsoft Visual C++ Redistributable 2013

  Gearotics install should give you the option of running the one in the program, but
probably best to try a fresh one from microsoft.

Art

Re: Clubfoot Escapement

Posted: Fri Nov 29, 2019 1:52 am
by ArtF
FYI:

    The clubfoot module will be upgraded in a week or two to have impulse pallet, fork
and dart for those that would like to take that escapement to the next level.

Art

Re: Clubfoot Escapement

Posted: Sat Nov 30, 2019 10:11 am
by BobL
Thanks Art.

Re: Clubfoot Escapement

Posted: Mon Dec 02, 2019 7:27 am
by Mooselake
How do all these VC++ runtimes play together?  Is just the latest one good enough, or do you end up needing all the sort of annual variants?

Kirk

Re: Clubfoot Escapement

Posted: Mon Dec 02, 2019 7:35 am
by ArtF
Kirk:

  Typically, you only need the one for the compiler used. Gearotic uses one, and Vexx another while Auggie shares Vexx's.
You normally never need to worry about it again if bitten, and most who have any number of apps will have copies of each
installed anyway, I guess its why it rarely comes up.

Art

Re: Clubfoot Escapement

Posted: Fri Dec 06, 2019 4:24 am
by ArtF
Hi All:

An updated version of the clubfoot has been published. A video showing its usage is here..

https://youtu.be/Z4Vf0aZvIdM

Thx,
Merry XMas
Art

Re: Clubfoot Escapement

Posted: Thu Dec 19, 2019 6:40 am
by John T
Hi Art,
After an incredible amount of trial and error (failure )  I have been able to get  msvcr120.dll back on my computer and get this club footed to work. 

Many thanks and Merry Christmas

I'll post some photos once I make some cuts

Re: Clubfoot Escapement

Posted: Thu Dec 19, 2019 9:46 am
by ArtF
Happy to hear, John..

Merry XMas..

Art

Re: Clubfoot Escapement

Posted: Sun Dec 22, 2019 6:40 am
by John T
Hi Art

My First Club

Thanks

Re: Clubfoot Escapement

Posted: Sun Dec 22, 2019 3:05 pm
by ArtF
Looks great :)

Art

Re: Clubfoot Escapement

Posted: Sun Jun 07, 2020 8:25 am
by jdric
I am an amateur watchmaker and work mainly on pocket watches. I created a Hamilton gear train in Gearotic and used a pinwheel type escapement. After a bit of research, I was able to go into Vexx and replace a gear that was the escapement with the club foot escapement I  Vexx.  All good, however, i was really looking placing a full escapement with a balance and roller table all moving within Gearotic. I then discovered Auggie.  It was not integrated into Gearotic or Vexx,  but it provided the ability to fully simulate an escapement. I have not don't this yet, however I will start this week. Now the challenge is to somehow get this escapement into Vexx or directly into my Hamilton gear train. Here is the youtube of the Hamilton gear train I created only days after purchasing Gearotic. The long term aim is to be able to cut vintage gears.

https://youtu.be/aliGHiu8yCI

Re: Clubfoot Escapement

Posted: Sun Jun 07, 2020 1:58 pm
by ArtF
Thanks for the video, its nice to see such a project work.

You will have trouble using Auggies simulator, it can be done, others have also done
clockworks in it, but Auggies simulator was an experiment I ran to see what things I
would have to worry about if I underwent a project for gear simulation using physics
rather than linkage ratio timing.
  As such its a little unweildly. I am currently investigating that topic for a proposed
future expansion but it will be some time before one will be released.  I have a few
requests for orrery and rotating planet capability and I hope to do something this year
in that area.

Good work on the watch..

Art