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Re: Version 2.3015
Posted: Mon Jul 11, 2016 9:31 am
by DanL
that look very cool
Re: Version 2.3015
Posted: Sun Jul 17, 2016 2:03 pm
by ArtF
Mark:
You had asked about crossed lines and such in the earlier flourish examples,
here is one from the algorithm as it is presently, I flourished the letter "A" by drawing a box around the area,
then a circle around the A, a motif of 1234242, fertilizer of 9, and the wizard spits this one out.
Youll notice it is one line, it can be traced without raising a tool cutting it. ( except
if being vcarved, then the skeletons would have to rise.).
Art
Re: Version 2.3015
Posted: Sun Jul 17, 2016 2:33 pm
by ArtF
One final example, the following flourishes were generated using the mask in the bottom right,
various fertilizer values and motif tones were entered for them. The top three look like elvish text to
me if lined up. :)
Art
Re: Version 2.3015
Posted: Mon Jul 18, 2016 3:02 am
by marklazarz
ArtF wrote:
You had asked about crossed lines and such in the earlier flourish examples,
here is one from the algorithm as it is presently, I flourished the letter "A" by drawing a box around the area,
then a circle around the A, a motif of 1234242, fertilizer of 9, and the wizard spits this one out.
Youll notice it is one line, it can be traced without raising a tool cutting it. ( except
if being vcarved, then the skeletons would have to rise.).
It sure looks like a couple of lines cross near the top of your example. Guess I'll have to wait to try out the real thing. I get a kick out your "fertilizer" terminology! What's that crap all about?
Re: Version 2.3015
Posted: Mon Jul 18, 2016 3:46 am
by ArtF
Mark:
Yes, it can have crossed line, but they are in order.. so if vcarving for example, the cuts woudl cross, but in the
conext of a vine that may not ( or it may) matter. Still early though, Im looking for more ways to control the process.
"Fertilizer, and motif are the two variables the user sets to generate one of them, fertilizer, is a setting for how
bushy it gets, and the motif changes the way the vines shape themselves. :), with lack of any proper terminology,
I just make it up.. lol
Art
Re: Version 2.3015
Posted: Mon Jul 18, 2016 4:38 am
by John T
Hi
Typical impatient user
. But flourishes aren't in this release are they?
John
Re: Version 2.3015
Posted: Mon Jul 18, 2016 7:02 am
by ArtF
John:
Not yet, I still have a ways to go in the interface..
Art
Re: Version 2.3015
Posted: Mon Jul 18, 2016 7:11 am
by Mooselake
ArtF wrote:fertilizer, is a setting for how bushy it gets
If you run short we could spare a few tons of well aged sheep manure :)
Kirk
Re: Version 2.3015
Posted: Mon Jul 18, 2016 2:55 pm
by ArtF
Im a programmer, we're never in short supply of manure...
Art
Re: Version 2.3015
Posted: Tue Jul 19, 2016 2:24 am
by Ya-Nvr-No
Playing around with a flourish, copy, pasting and rotating a pattern.
Brought it into autocad as a DXF to test.
Looking pretty cool... 8) I think!
then a close up of a rotated pattern
Edit:
Few issues found with Artcam, after editing some nodes and trimming the length of one motif, I arrayed the pattern.
Then created a 3D shape just to see how well the segments were uniform and flowed.
Re: Version 2.3015
Posted: Tue Jul 19, 2016 3:46 am
by Ya-Nvr-No
Couple more images just to give you some ideas (one relief up, one vcarved down)
Re: Version 2.3015
Posted: Tue Jul 19, 2016 12:37 pm
by marklazarz
Ya-Nvr-No wrote:
Couple more images just to give you some ideas (one relief up, one vcarved down)
That is beautiful! I predict that there will be clock faces unmistakably identified as "Gearotic" that you will see posted in the future. Great job guys!
Question - can you limit the spread to 90 degrees, 2 inches in width for each arm that is about 6 inches from the corner in each direction? I'm thinking mirror or frame decorations for example.
Re: Version 2.3015
Posted: Tue Jul 19, 2016 2:00 pm
by ArtF
Hi Mark:
>>Question - can you limit the spread to 90 degrees, 2 inches in width for each arm that is about 6 inches from the corner in each direction? I'm thinking mirror or frame decoratio ns for example.
Well, yes and no. While designing this module I found I could make it look exact, but then it lacked any artistic
expression, so I had to allow it to be somewhat more heuristic , this is why funny var's like "Fertilizer and Motif"
are set by the user, they control its growth, and when you get used to it, it kinda makes sense, but you dont have
"tight" control, it seemed to me to be a tradeoff between control and expression, I opted more for expression.
Luckily, it takes only 2 seconds to make, so you try various cofigurations and var's till you get what you like. :)
aRt
Re: Version 2.3015
Posted: Thu Jul 21, 2016 9:49 am
by John S
ArtF wrote:
"Fertilizer, and motif are the two variables the user sets to generate one of them, fertilizer, is a setting for how
bushy it gets, and the motif changes the way the vines shape themselves. :), with lack of any proper terminology,
I just make it up.. lol
Art
Sounds like bullsh?t to me :D
Re: Version 2.3015
Posted: Thu Jul 21, 2016 1:32 pm
by ArtF
No matter how much I try to stay in front of you , John, you have me pegged, when considering the variable name,
I figured fertilizer was better than bullshit.. lol
Art