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Simulation - choosing point of view
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Topic: Simulation - choosing point of view (Read 242 times)
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JWeirWolf
Newbie
Posts: 2
Simulation - choosing point of view
«
on:
December 28, 2010, 08:56:07 AM »
The animation
s are good for seeing how systems work and the indicator
s are very helpful but you can get a much clearer understan
ding by being able to choose your point of view.
eg standing on a gear watching how everythin
g moves relative to you.
What do you think?
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ArtF
Administrator
Hero Member
Posts: 1707
Re: Simulation - choosing point of view
«
Reply #1 on:
December 28, 2010, 09:03:20 AM »
Hi:
Not sure what you mean.. do you mean standing on a gear and rotation with it?
Logged
Thanks, have fun,
Art
JWeirWolf
Newbie
Posts: 2
Re: Simulation - choosing point of view
«
Reply #2 on:
December 28, 2010, 12:19:30 PM »
So that the gear your on appears stationar
y and you care looking at the point of contact. Makes the maths behind combinati
ons of gears much more obvious.
eg suppose you construct a Ferguson Orrey the master gear is fixed to the turntable
. From the point of view of a person on the master disc the gears will orbit and the nodes and positon of the moon will appear to lead and lag. Suppose its more fun to build it.
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ArtF
Administrator
Hero Member
Posts: 1707
Re: Simulation - choosing point of view
«
Reply #3 on:
December 28, 2010, 07:32:47 PM »
interesti
ng thought. Ill giev it considera
tion when I get to a stage where I can plan more additions to the display.
Thx
Art
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Thanks, have fun,
Art
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