GearHeads Corner
June 25, 2017, 05:32:46 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 10
 on: June 19, 2017, 02:49:27 PM 
Started by Dan Mauch - Last post by Dan Mauch
Ok thanks I work with what you provided.
Dan Mauch

 on: June 19, 2017, 02:12:52 PM 
Started by Dan Mauch - Last post by ArtF
Hi Dan:

   Vacation was great, thx. Smiley

  Um, for the over travel ,override the FaceWidth settings. By default,
the program will use the actual gear width, and adds enough that the entire
saw blade emerges, overkill for most, so override the face width to the actual width of the gear for no wasted motion. It was recently recoded to make sure the blade is out during any angular motion..s o check that is you modify the facewidth for more efficient cutting.

  Nothing you can do about the pulley root depth. The 4th axis is actually not
computing its toolpaths form the numerical data, its a collision detection engine, it looks at the actual gear or pulley and computes how close it can move the tool to the 3d stl object's tooth shape. This makes it impossibl e
to do depth modificat ion other than to modify the object. OK for gears, but the pulleys are defined shapes, there was no other possibili ty as the pulley
specs often simply dictate curve centers and radii as part of the spec. No actual dedendum informati on is provided for some types..


 on: June 19, 2017, 10:54:01 AM 
Started by Dan Mauch - Last post by Dan Mauch
 Thanks.  From the screensho ts you can see that the X axis wastes a lot of time machining in air. I don't see the input that controls the amount of travel the X axis makes. How do I control the X axis travel?
Your  XL pulley program defaults the depth of the root to about .065" However several pulleys I measured only had a .040" depth. For the G code is it possible for me to set the depth? Or do I have to edit the G code which would take some time to do?

Thanks again. Hope you had a grand vacation.

Dan Mauch

 on: June 18, 2017, 12:45:01 PM 
Started by Bryant - Last post by ArtF

   It may be a bug on my end, there is a refresh issue on some machines where the screen is there, but doesn't redraw until changed. It has to do with Gearotic using ribbon menu's that were of an early version before they became standard, it made the forms that make up the various screens interact strangely, but only on some systems. Its a messaging issue
within windows that I periodica lly try to make better.

   You do need the Win7 runtime libraries , but nothing else, for it to
be able to run, but I'm still trying to track down why it occasiona lly makes a system ignore screen redraws on some screens. Usually its the propertie s tab, but I have also seen as you describe. 

   When I get in there next, Ill see if I can add some other diagnosti cs. The more recent code Ive done doesn't seem to have that issue, but I now use framework s a bit more advanced in things like Auggie or the new CAD system (Vexx) which is not yet released. I will eventuall y try to track-down why the issue no longer bites me on those frames but does in gearotics frame. (Which is now getting a bit long in the tooth..).


 on: June 18, 2017, 12:19:24 PM 
Started by Bryant - Last post by Bryant
thanks  for the reply Art

i have tried the most  recent drivers for my video cards
i tried some older legacy drivers as well
quadro 4000  they have 2gb  of  memory  the run my all my graphics stuff like a boss
there only about 3-4 yrs old

it tried to repair the runtime libraries that i found in the gearotic directory
i assume those are the ones needed for your program
is there any  net framework s needed for your program i have had issues with those before

i also changed my theme to basic disable the areo have had issues with that in the past

is there any settings that i should be aware of for the open gl  for the display view window
there is a bunch of settings in my video card controll panel for program specific settings

gearotic displays everthing fine except for the circular gear  area
when i click on circular gear button  the display screen doesnt change at all
then when i click back on something else   the screen still remains the same until i rotate the view or
zoom in out then it refreshes and changes to the current selection

thanks for your time

 on: June 18, 2017, 07:16:15 AM 
Started by Dan Mauch - Last post by ArtF
Hi Dan:

 Yup, specs do vary, sometimes considera bly.. and sometimes the written specs are purposely fudged.. weird world of pulley specs...


 on: June 18, 2017, 07:14:59 AM 
Started by Dan Mauch - Last post by ArtF
Hi Dan:

  Just got back..

 Yes, the .06 is the thickness of the saw blade in this  case... The program sees the saw as a flute.. so the meanings of the various settings get a bit non -intuitive at times.. Smiley


 on: June 18, 2017, 07:11:23 AM 
Started by Bryant - Last post by ArtF
Hi Bryant..

 OpenGL can be a tricky bugger, it works on the vast majority of machines,
but the occasiona l one pops up that can drive you nuts. Generally all you need
is the Win7 runtime libraries, and a video card who's drivers are OpenGL friendly. If the video card is old, its a a good bet that it, Im not very friendly memory wise to video cards, I tend to drive them till they hurt..

   All you can really do in that case is make sure the video drivers are up to date....



 on: June 18, 2017, 07:01:55 AM 
Started by Steve Truscott - Last post by ArtF
Hi Guys..

 Im back.

  Well, Steve, looks like by your descripti on something strange is going on for sure. I may need to make some diagnosti c for you to try to track it down.
  SO am I right in the reading that you CAN generate a model, but when you send it to the project screen it doesnt appear?


 on: June 17, 2017, 09:13:13 AM 
Started by Bryant - Last post by BobL

 Glad you were able to sort out the problem for now, perhaps Art is the better one to define a conclusio n to this problem rather than me, he should be back from vacation soon. Anyhow Thanks for the update, hope we can find a solution that works for you in your work rig.


Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!