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 on: Today at 08:11:44 AM 
Started by PRundle - Last post by ArtF
Hi Pat:

   Its been awhile since Ive dealt with swing mechanics so I took a look at the code
to make sure of how that works.

  The formula for the swing of a pendulum ( theoretic al swing, actual will depend on
the setup of its beat and weight..) is, in a recoil escapemen t...

((PI / Teeth) - (DropAngle + TipAngle)) /2;   

  However, in looking at the code I see the in the walker escapemen t, the formula used for the
pendulum sing in simulatio n is simply

(PI / Teeth) / 2;

     The recoil was developed after the graham as I recall, and Im wondering if whatever horologic al
tables I used simplifie d this equation of the swing. Im thinking the dropand tip angles should
have been included in this escapemen t as well. Normally you have only the tooth count, the lock
and drop to set swing with, so with the walkers simplifie d display of angle its hard to be as exact as you wish.

  I will fix this in future once I convince myself this is an error and not a differenc e between the two.

   hmm, as I investiga te it becomes clear the walker seems wrong. I tested a modificat ion and the angle seems
more correct in this version. I will have to give it some thought before making it an official fix.

 Please send me a note to me at support and I will send you a temporary version
that corrects this display in walker, the drop and tip relief now adjust the calculate d swing



 on: Today at 04:22:04 AM 
Started by PRundle - Last post by PRundle
I'm trying to relate a simulatii on to a real life situation but am having problems.

Whichever parameter I change (drop lock angles etc) the pendulum swing stays at +/- 1.5 deg.

When I simulate the rotationa l angle changes from about -4.4 to about 1.4, again not changing with a change of parameter s. This suggests that the total swing is 5.8 deg or +/- 2.9 deg?

I am trying to simulate a design where the escape wheel is 47.62mm diameter, and the actual pendulum swing is +/- 1.6 deg at most.

I think  must be missing something? Any suggestio ns?


 on: July 07, 2020, 09:39:38 AM 
Started by tomislay - Last post by ArtF

 There is a few posts on a K40 wiring in the Auggie section, go the forum home screen and enter K40 as a search term, youll find
several posts on how others have wired their machines. K40's can vary in their makeup from what Ive seen. Usually it takes
a bit of hookup to convert the signals.


 on: July 06, 2020, 09:19:19 PM 
Started by tomislay - Last post by BobL

 I suggest you first review these 3 tutorial video's,  Auggie Laser Control Intro tutorial, Auggie 3D Laser Control tutorial, and Auggie Laser Operation tutorial. Our YouTube links can all be found here



 on: July 06, 2020, 03:11:05 PM 
Started by tomislay - Last post by tomislay
here a beginner with auggie software.
need help how to connect pokeys 57cnc with k40 power supply? I mean wires. i am using auggie version 3.7 which communica tes with pokeys 57cnc.

 on: June 26, 2020, 09:48:39 PM 
Started by ulihuber - Last post by ArtF
Hi John:

  Unfortuna tely there was a version that had a flag checked to expire in 2020. That flag was set way back and I didn't realize
it was there. It has been removed of course, but some backed up installer s will not install unless one rolls back the date.



 on: June 25, 2020, 07:16:57 PM 
Started by ulihuber - Last post by jcdammeyer
Thanks Bob , I was able to find it on one of the backup drives.

(;-) TP

I ran into the same problem when I tried to install my backed up copy onto my new WIN-10 laptop.  I downloade d the newest version and it installed without issue but of course as an unlicense d version. 

Thanks to this forum thread I went back to the old laptop and found the license file.  Copied it over and now the replaceme nt new laptop shows my license informati on. 

Thanks Art and company.

Could I ask one question perhaps.  Why does an older install program report expired version?  Does it check the web?  Or is there an expiry date inside the install file?

John Dammeyer

 on: June 22, 2020, 09:31:48 AM 
Started by John T - Last post by BobL
Nice work John, thanks for sharing.


 on: June 22, 2020, 09:31:07 AM 
Started by John T - Last post by ArtF

  Nice chunk of wood...

  Good work on the build, I'm very happy to hear it started ticking right off,
its nice when the numbers work. Smiley


 on: June 20, 2020, 10:59:09 PM 
Started by John T - Last post by John T
I've cut several club footed designs using Vexx, but this if the first one I've applied to a time train.

The wood is a souvenir from an trip we made to Mexico (the wood is actually from Brazil or Argentina) anyway I liked the look of it and though of using is for a skeleton clock frame.

The "clock" has no running train as of yet so its more of a kinetic sculpture .  The escapemen t was an absolute dream as it started ticking with no muss of fuss.

Thanks so much for getting the club foot into the program.

The code was done in Aspire by importing a dxf of the escapemen t gear from Vexx and the spokes from Gearotic. 

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